Everyone knows I am a fan of Blender Python. It’s really fun. This post will discuss a brief script for procedurally generating a maze in Blender Python. This may be the boilerplate code for a larger routine that produces massive randomly-generated landscapes. In this brief code, we will run into some fairly advanced concepts in […]
The Best Way to Develop Blender Python Add-ons
When I began developing with Blender Python, I used the text editor that was built in to the Blender GUI. I did this for way too long without realizing how inefficient it was. After talking to a few veteran developers, I learned that the best way to develop Blender Python is outside of Blender. Background […]
Visualizing Data with Blender Python
In the past, I have written about the potential for 3D rendering and virtual reality to improve multivariate data visualization. I my new book, The Blender Python API, I have recorded and explained some of the methods I use for multivariate data visualization in Blender. This article is a taste of what can be found […]
Review: Multiple View Geometry in Computer Vision
When searching for information about computer vision, 3D reconstruction, OpenCV projects, and robotics, this book is always recommended. There is a reason this book is recommended in so many contexts. Multiple View Geometry in Computer Vision (Hartley and Zisserman 2004) is a highly organized foray into computer vision literature. It is an excellent reference text […]
Installing R and Python in Anaconda for Biologists
I live right outside of Washington D.C. I can walk to NIH, and I pass three hospitals on the way to the grocery store. Not surprisingly, I have met a few biologist that needed programming help. After helping a few biologists in completely independent situations, I began to notice a pattern. Researchers have data, can […]
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